Difference between revisions of "Sensor Selection"

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(Introduction and a cautionary tale: Why you need to choose your motion capture system carefully)
(Different sensors, different uses)
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* High-frequency movement: acceleration measurements
 
* High-frequency movement: acceleration measurements
 
The authors place a large emphasis on the use of optical methods for motion capture, asserting that “in order to become universally accepted, gesture interface[s] must satisfy the ‘come as you are’ requirement”, i.e., that moving subjects should be “unencumbered” (to use Berman and Stern’s terminology) with markers, sensors, transmitters, and any other devices on their body. However, this only holds true for a subset of human activity. There are many areas of human activity that require, benefit from, or naturally incorporate some kind of encumbrance or extension of the body: conducting music with a baton, wearing a glove while boxing, cutting bamboo using a machete, and flipping a pancake are but a few examples. When we consider human interaction with existing digital technology, we note the importance of the capacitive sensors on touch-based tablets, the pressure sensors in a touch-responsive electronic piano, and the accelerometers in the Apple iPod that, when shaken, randomly selects the next track to play. In fact, movement is the primary way by which we interact with the world, and touch the fundamental relationship that initiates this interaction (Moore, 1988; Thecla Schiphorst, 2008). Thus, a wide variety of sensors must be brought to bear upon the measurement of salient aspects human movement.  
 
The authors place a large emphasis on the use of optical methods for motion capture, asserting that “in order to become universally accepted, gesture interface[s] must satisfy the ‘come as you are’ requirement”, i.e., that moving subjects should be “unencumbered” (to use Berman and Stern’s terminology) with markers, sensors, transmitters, and any other devices on their body. However, this only holds true for a subset of human activity. There are many areas of human activity that require, benefit from, or naturally incorporate some kind of encumbrance or extension of the body: conducting music with a baton, wearing a glove while boxing, cutting bamboo using a machete, and flipping a pancake are but a few examples. When we consider human interaction with existing digital technology, we note the importance of the capacitive sensors on touch-based tablets, the pressure sensors in a touch-responsive electronic piano, and the accelerometers in the Apple iPod that, when shaken, randomly selects the next track to play. In fact, movement is the primary way by which we interact with the world, and touch the fundamental relationship that initiates this interaction (Moore, 1988; Thecla Schiphorst, 2008). Thus, a wide variety of sensors must be brought to bear upon the measurement of salient aspects human movement.  
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[[File:BermanAndStearns2010_Typology.PNG|800px]]<br/>
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''from Berman and Stern (2011)''
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On this page, we enumerate some existing sensor types and how these can be used towards movement analysis. Our review of sensor types places the embodied experience of movement as the central organizing concept. We thus include biometric sensors as part of this review, because we propose that they can be used to infer the qualia of moving when combined with conventional mechanisms for sensing movement.  
 
On this page, we enumerate some existing sensor types and how these can be used towards movement analysis. Our review of sensor types places the embodied experience of movement as the central organizing concept. We thus include biometric sensors as part of this review, because we propose that they can be used to infer the qualia of moving when combined with conventional mechanisms for sensing movement.  

Revision as of 10:12, 23 December 2011

Introduction and a cautionary tale: Why you need to choose your motion capture system carefully

Bus.jpg

In Vancouver, Canada, exit doors on buses are marked bus with a sign, "Touch here". Passengers interpret this instruction differently. Some firmly press the door with the palm of their hand; sometimes they leave their hand on the door until the door opens, while other times, they remove their hand the moment right after it make contact with the door. Other passengers slap or punch the door, particularly then the doors don't respond to their gesture right away. The more impatient they become, the stronger and more frequent their punches get. (This happens frequently!)

However, the doors do not respond to pressure at all. Rather, an ultrasound sensor positioned at the top of the door senses an obstruction in an ultrasonic beam. The most efficient way for a passenger to open the door is either to slowly move their hand towards the door, or to place their hand on the sign until the door opens. If their hand approaches the door too quickly or if it is withdrawn too soon, the system fails to detect the hand's presence and the door remains shut.

The design of this system contravenes how humans have traditionally mobilized their bodies to open doors. Usually, the more direct force we apply to a door, the quicker it opens. This is a relationship that our bodies understand and that we apply to a wide variety of physical interactions with the world at large. The use of ultrasound sensors to interpret commuters' intention to exit a bus also illustrates how design decisions around the application of sensing technologies affect (for better or for worse) the way we move through an increasingly technology-intervened world. Other examples abound. We use our thumbs in a light, precise, staccato way to type out text on capacitive touch screens. We slow down when approaching secured doors so that infrared sensors can detect our presence and unlock the doors. When playing a dance game on the Microsoft Kinect, users need to orient their torsos to face the Kinect sensors directly to avoid body part occlusion, limiting the range of possible movements they can make.

Different sensors, different uses

Typologies of sensors used for measuring movement exist in the research literature (J. K. Aggarwal & Park, 2004; Garg, N. Aggarwal, & Sofat, 2009; Gavrila, 1999; Mitra & Acharya, 2007; Pavlovic, Sharma, & T. S. Huang, 1997; Rowe, 2008; Wachs, Kölsch, Helman Stern, & Edan, 2011; Wu & T. Huang, 1999; Yilmaz, Javed, & Shah, 2006). In a detailed review that summarizes many of the findings from earlier reviews, Berman and Stern (2011) propose a typology of sensors (shown as Figure 1) for gesture recognition systems. Their typology is organized around the properties of the sensor technologies and features three parent categories: sensor stimuli, context of use, and sensor platform. They also provide guidelines for selecting which data type to measure based on “movement frequency” (i.e., the rate at which salient aspects of the movement occur):

  • Low-frequency movement: position measurements
  • Intermediate-frequency movement: velocity measurement
  • High-frequency movement: acceleration measurements

The authors place a large emphasis on the use of optical methods for motion capture, asserting that “in order to become universally accepted, gesture interface[s] must satisfy the ‘come as you are’ requirement”, i.e., that moving subjects should be “unencumbered” (to use Berman and Stern’s terminology) with markers, sensors, transmitters, and any other devices on their body. However, this only holds true for a subset of human activity. There are many areas of human activity that require, benefit from, or naturally incorporate some kind of encumbrance or extension of the body: conducting music with a baton, wearing a glove while boxing, cutting bamboo using a machete, and flipping a pancake are but a few examples. When we consider human interaction with existing digital technology, we note the importance of the capacitive sensors on touch-based tablets, the pressure sensors in a touch-responsive electronic piano, and the accelerometers in the Apple iPod that, when shaken, randomly selects the next track to play. In fact, movement is the primary way by which we interact with the world, and touch the fundamental relationship that initiates this interaction (Moore, 1988; Thecla Schiphorst, 2008). Thus, a wide variety of sensors must be brought to bear upon the measurement of salient aspects human movement.

BermanAndStearns2010 Typology.PNG
from Berman and Stern (2011)

On this page, we enumerate some existing sensor types and how these can be used towards movement analysis. Our review of sensor types places the embodied experience of movement as the central organizing concept. We thus include biometric sensors as part of this review, because we propose that they can be used to infer the qualia of moving when combined with conventional mechanisms for sensing movement.

Position-based sensors

A wide range of position-based sensors exist, but in essence, they all capture at a given moment the position of the body in space. The types of stimuli used by position-based sensors include electric, optical (including IR and near-IR stimuli), acoustic, and magnetic systems (Berman & H. Stern, 2011) They may require the subject to wear or hold specialized equipment, or they may leave the subject unencumbered, in which case the subject needs to be separated from the background through segmentation.

Gyroscopes and magnenometers can also be used in concert to measure roll, pitch, and yaw with respect to the earth�s gravitational and magnetic fields as frames of reference.

Acceleration-based sensors

Two types of acceleration sensors are commercially available.

Linear accelerometers measure acceleration along a single spatial dimension. Three accelerometers can be oriented orthogonal to each other in order to measure acceleration in three dimensions. The Nintendo Wiimote's acceleration sensing system, for example, is built on the ADXL330, a 3-axis linear accelerometer (Analog Devices, 2007; Wisniowski, 2006). Texas Instruments produces EZ430-Chronos, a watch that uses the VTI CMA3000, another 3-axis accelerometer (VTI Technologies, n.d.; Texas Instruments, 2010).

Gyroscopes measure rotational acceleration. When the direction of gravity is known, gyroscopes can be used to measure pitch and roll. Another measure of rotational movement, yaw, can be derived if a device can sense its orientation with reference to the Earth�s magnetic fields. The iPhone 4 has a 3-axis linear accelerometer, a 2-axis gyroscope, and a magnetometer, providing six acceleration measurements as well as orientation information (Dilger, 2010). Earlier versions of the iPhone did not have a magnetometer and thus could not measure yaw (Sadun, 2007).

Yang and Hsu (2010) have summarized the uses of accelerometers in measuring physical activity. Accelerometers have been used to determine static postures (standing upright, lying down), postural transitions (standing, sitting, postural sway), and gait parameters (heel strike, gait cycle frequency, stride symmetry, regularity, step length, and gait smoothness). In combination with other sensors, accelerometers can also be used to infer falling (when combined with impact detection) and energy expenditure (particularly when combined with barometric sensors to determine changes in elevation). Higher-context knowledge can be generated through accelerometry, such as restfulness during sleep, which can be inferred from the number of postural transitions during the various sleep cycles (Yang & Hsu, 2010); by tracking energy expenditure, we might also be able to infer fatigue.

Accelerometers are particularly good at detecting abrupt and frequent changes in velocity, compared to position-based sensors. While reconstructing positional information from acceleration is possible but prone to error (Giansanti, Macellari, Maccioni, & Cappozzo, 2003), we hypothesize that accelerometers are particularly adept for sensing data that are related to changes in movement quality.

Sensors that measure the amount of contact or pressure on a surface are a special case of acceleration- or velocity-based sensors. Pressure can be thought of as the outcome of impeded movement: when a finger attempts to push past a screen, the screen stops it from moving.

Other sensor types

This is a work in progress. Other sensor types will be discussed here.

Summary (in table form)

Type of sensor'
Example'
Commercially available products'
Fundamental movement phenomena sensed
(movement primitive)'
Mid-level movement feature (inferred from movement primitives)
Acceleration Gyroscopes iPhone, IDG500 dual-axis gyroscope, Wiimote MotionPlus Rotational accleration Postural transitions; gait information (Yang and Hsu, 2010); linearity, planarity, periodicity (based on the work by Mary Pietrowicz at UIUC)
Accelerometers Mobile phones (other than iPhone), Analog Devices triple axis ADXL335, Wiimote Linear acceleration
Touch Pressure sensors Tactex Pressure
Position Vision Camera and webcams, icon, Kinect, Wiimote IR camera, IR-based motion capture systems Position of body segments Postural information; anything that can be inferred from acceleration sensors
Magnetic
Infrared
Biometric Eye-tracking
Gaze Visual attention; intent
GSR
Electrical conductance of the skin Arousal
Breath sensors
Rate of breathing; volume of inspiration/expiration Arousal; energy expenditure
EMG
Electrical activity produced by skeletal muscles Muscular tension
Heart rate sensors
Heart rate Arousal; level of physical

References

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